Pili-Pala {2}
Artifact Creature — Scarecrow
Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
It wasn’t really expected to fly. Then again, it wasn’t expected to move, either.
1/1
Illustrated by Ron Spencer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Pili-Pala:
- If Pili-Pala is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
- If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)
- Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to. (2008-05-01)
- Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana. (2008-05-01)