Watcher for Tomorrow {1}{U}
Creature — Human Wizard
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner’s hand.
2/1
Illustrated by Tommy Arnold
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Watcher for Tomorrow:
- You don't reveal the exiled card when you put it into its owner's hand. (2019-06-14)
- If Watcher for Tomorrow leaves the battlefield before its triggered ability from hideaway resolves, its leaves-the-battlefield ability resolves and does nothing. Then its enters-the-battlefield ability resolves and you exile a card with no way to return it to your hand. (2019-06-14)
- "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'" (2022-04-29)
- Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card. (2022-04-29)
- Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4. (2022-04-29)
- Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order. (2022-04-29)