Feed the Clan (The List #KTK-132)

Feed the Clan {1}{G}

Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

Watermark: Temur

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Feed the Clan:
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)