Go for Blood (The List #J22-540)

Go for Blood {1}{R}

Sorcery

Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Cycling {1} ({1}, Discard this card: Draw a card.)

Lukka’s bond provided not only friendship, but also the most powerful weapon in his arsenal.

Illustrated by Chris Rallis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Go for Blood:
  • If either target is an illegal target as Go for Blood resolves, no creature will deal or be dealt damage. (2020-04-17)