Darksteel Garrison {2}
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Illustrated by David Martin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Darksteel Garrison:
- Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. (2007-05-01)
- If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. (2007-05-01)
- The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana. (2007-05-01)
- The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible. (2007-05-01)