Plaxmanta (The List #DIS-29)

Plaxmanta {1}{U}

Creature — Beast

Flash

When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

When Plaxmanta enters, sacrifice it unless {G} was spent to cast it.

2/2

Watermark: Simic

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Plaxmanta:
  • If this enters in a way other than announcing it as a spell, then the appropriate mana can't have been paid, and you'll have to sacrifice it. (2006-05-01)