Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Illustrated by Paolo Parente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Hall of the Bandit Lord:
- The effect that grants haste doesn’t wear off at end of turn. (2004-12-01)
- The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost. (2004-12-01)