Rite of Replication {2}{U}{U}
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that’s a copy of target creature. If this spell was kicked, create five of those tokens instead.
Illustrated by Matt Cavotta
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Copy Token, TDSK #1 |
Rite of Replication, PLST #C14-122 |
Prints | USD | EUR | TIX |
---|---|---|---|
The List #C14-122 | |||
The List #ZEN-61 | $3.66 | ||
Commander 2021 | $6.16 | €2.62 | |
Commander 2015 | $3.77 | €2.43 | |
Commander 2014 | $3.59 | €2.51 | 0.26 |
Zendikar | $4.91 | €2.50 | 0.02 |
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Rite of Replication:
- If the targeted creature is an illegal target by the time Rite of Replication resolves, the entire spell doesn't resolve. You won't get any tokens. (2009-10-01)
- As the token or tokens are created, they check the printed values of the creature they're copying — or, if that creature is itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield — as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, or so on. (2009-10-01)
- The tokens see each other enter. If they have a triggered ability that triggers when a creature enters, they'll all trigger for one another. (2009-10-01)