![Armory Paladin (Fallout #93) Armory Paladin (Fallout #93)](https://cards.scryfall.io/large/front/6/f/6fcba354-0d72-4d0f-924d-ab9bfec814e2.jpg?1718687318)
Paladino dell'Armeria {1}{R}{W}
Creatura — Cavaliere Umano
Travolgere
Ogniqualvolta lanci una magia Aura o Equipaggiamento, esilia la prima carta del tuo grimorio. Puoi giocare quella carta fino alla fine del tuo prossimo turno.
“Ad victoriam!”
3/3
Illustrated by Javier Charro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Paladino dell'Armeria:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn. (2024-03-08)
- You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-03-08)
- If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again. (2024-03-08)