Recluta dei Gunner {1}{G}
Creatura — Mercenario Umano
Travolgere
La Recluta dei Gunner prende +1/+1 per ogni Aura ed Equipaggiamento ad essa assegnati.
Quando la Recluta dei Gunner muore, se era incantata, crea una pedina Ferraglia.
Quando la Recluta dei Gunner muore, se era equipaggiata, crea una pedina Ferraglia.
2/2
Illustrated by Miguel Mercado
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Recluta dei Gunner:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn. (2024-03-08)
- You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet. (2024-03-08)
- You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-03-08)
- Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens. (2024-03-08)