Sensenmannsprint {4}{R}
Verzauberung — Aura
Morbide — Dieser Zauberspruch kostet beim Wirken {3} weniger, falls in diesem Zug eine Kreatur gestorben ist.
Verzaubert eine Kreatur
Wenn der Sensenmannsprint ins Spiel kommt, enttappe jede Kreatur, die du kontrollierst. Falls es deine Hauptphase ist, gibt es nach dieser Phase eine zusätzliche Kampfphase.
Die verzauberte Kreatur erhält +2/+2 und hat Eile.
Illustrated by Anton Solovianchyk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sensenmannsprint:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the creature Grim Reaper's Sprint would enchant is an illegal target by the time Grim Reaper's Sprint would resolve, the entire spell doesn't resolve. It's put into the graveyard from the stack, so its triggered ability won't trigger, and you won't untap your creatures or get an additional combat phase. (2024-03-08)