Diamond City
Land
Diamond City enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Illustrated by Pascal Quidault
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Diamond City:
- Shield counters don’t prevent players from sacrificing permanents. (2024-03-08)
- Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent. (2024-03-08)
- If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed. (2024-03-08)
- If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed. (2024-03-08)
- A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch. (2024-03-08)
- “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal. (2024-03-08)