The Master, Transcendent (Fallout #419)

超凡首脑主教 {1}{B}{G}{U}

传奇神器生物 — 突变体

当超凡首脑主教进战场时,目标牌手得到两个拉德指示物。

{T}:选择目标在坟墓场中的生物牌,且须为本回合中磨掉者。将该牌在你操控下从该处放进战场。它是基础力量与防御力为3/3的绿色突变体。

2/4

Illustrated by Javier Charro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 超凡首脑主教:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents. (2024-03-08)
  • If a player is instructed to put a card into their graveyard from their library without using the word “mill,” (by the effect of Rowan’s Grim Search from Wilds of Eldraine®, for example), that card isn’t a legal target for The Master’s last ability. (2024-03-08)
  • The Master’s last ability will override any characteristic-defining abilities the creature has that set its power and/or toughness. For example, if you put a Robobrain War Mind onto the battlefield with The Master’s last ability, its base power and toughness will be 3/3, and the number of cards in your hand won’t affect its power at all. (2024-03-08)
  • Effects that modify a creature’s power and/or toughness will still apply to the creature as normal. The same is true for any counters that change its power and/or toughness. (2024-03-08)
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (2024-03-08)
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves. (2024-03-08)
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.” (2024-03-08)
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players. (2024-03-08)
  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters. (2024-03-08)
  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled. (2024-03-08)
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can. (2024-03-08)