Securitron Squadron {1}{W}
Artifact Creature — Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
2/2
Illustrated by Jonas De Ro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Copy Token, TPIP #1 |
Securitron Squadron, PIP #856 |
Prints | USD | EUR | TIX |
---|---|---|---|
Fallout #23 | $0.69 | €1.00 | |
Fallout #328 | $2.30 | ||
Fallout #551 | ✶ $8.23 | ||
Fallout #856 | ✶ $16.25 | ||
View all prints → |
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Notes and Rules Information for Securitron Squadron:
- If Securitron Squadron enters the battlefield at the same time as one or more creature tokens, its last ability will trigger for each of those creature tokens. If that Securitron Squadron is itself a creature token, its last ability will trigger when it enters the battlefield as well. (2024-03-08)
- For example, if you pay Securitron Squadron’s squad cost three times, then you’ll create three token copies of Securitron Squadron when its squad ability resolves. Each of those tokens will enter the battlefield simultaneously. When they enter, their last abilities will each trigger three times (once for each of the other two tokens, and once for itself.) If the original Securitron Squadron is still on the battlefield, its last ability will trigger three times as well. After all of the triggered abilities resolve, each of the three token copies of Securitron Squadron will have four +1/+1 counters on it. (2024-03-08)
- You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously. (2024-03-08)
- If the spell is countered, the squad ability will not trigger, and no tokens will be created. (2024-03-08)
- If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies. (2024-03-08)
- The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies. (2024-03-08)
- If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times. (2024-03-08)