Single Combat (Fallout #172)

Single Combat {3}{W}{W}

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can’t cast creature or planeswalker spells until the end of your next turn.

Some fight to destroy their enemies. Some fight to destroy themselves.

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Single Combat:
  • As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time. (2019-05-03)
  • In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely. (2019-05-03)