Recon Craft Theta {4}
Artifact — Vehicle
Flying
When Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
4/4
Illustrated by Jarel Threat
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Recon Craft Theta, PIP #964 |
Alien Token, TPIP #6 |
Prints | USD | EUR | TIX |
---|---|---|---|
Fallout #141 | $0.15 | €0.19 | 0.58 |
Fallout #436 | $0.41 | 0.31 | |
Fallout #669 | ✶ $1.45 | ||
Fallout #964 | ✶ $1.12 | ||
View all prints → |
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Notes and Rules Information for Recon Craft Theta:
- You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them. (2024-03-08)
- You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all. (2024-03-08)
- If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others. (2024-03-08)
- Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond. (2024-03-08)
- Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate. (2024-03-08)