Dogmeat, Ever Loyal {R}{G}{W}
Legendary Creature — Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that’s enchanted or equipped attacks, create a Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
3/3
Illustrated by Kieran Yanner
Not Legal This version of this card is printed on thick cardstock. It is not legal for constructed play.
Faces, Tokens, & Other Parts |
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Dogmeat, Ever Loyal, PIP #1065 |
Junk Token, TPIP #15 |
Prints | USD | EUR | TIX |
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Fallout #2 | ✶ $0.22 | 5.00 | |
Fallout #340 | $3.13 | 5.39 | |
Fallout #530 | ✶ $14.78 | ||
Fallout #868 | ✶ $47.45 | ||
Fallout #1065 | $0.19 | 3.00 | |
View all prints → |
Toolbox
Notes and Rules Information for Dogmeat, Ever Loyal:
- The card you return with Dogmeat’s first ability doesn’t have to be one of the cards you milled with that ability. (2024-03-08)
- You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet. (2024-03-08)
- You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-03-08)
- Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens. (2024-03-08)