Aîné Arthur Maxson {1}{W}{B}
Créature légendaire — humain et chevalier
Les jetons de créature que vous contrôlez ont l'entraînement. (À chaque fois qu'un jeton de créature que vous contrôlez attaque avec une autre créature de force supérieure, mettez un marqueur +1/+1 sur ce jeton.)
Trahison aveugle — Sacrifiez une autre créature : L'Aîné Arthur Maxson acquiert l'indestructible jusqu'à la fin du tour.
4/2
Illustrated by Anton Solovianchyk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Aîné Arthur Maxson:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A creature’s training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature’s power after attackers are declared won’t cause a training ability to trigger. (2024-03-08)
- Once a creature’s training ability has triggered, destroying the other attacking creature or reducing its power won’t stop the creature with training from getting a +1/+1 counter. (2024-03-08)