Reluctant Role Model {1}{W}
Creature — Human Survivor
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
Illustrated by Chris Rallis
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Reluctant Role Model:
- If Reluctant Role Model dies at the same time as one or more other creatures with counters on them, its last ability will trigger for each of those creatures. (2024-09-20)
- Reluctant Role Model's last ability doesn't cause you to move counters from the creature that died onto the target creature. Rather, you put the same number of each kind of counter the creature that died had when it died onto the target creature. Other effects that interact with putting counters onto that creature will interact with this effect accordingly. (2024-09-20)
- In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith when Reluctant Role Model dies, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature. (2024-09-20)
- If the creature that died had -1/-1 counters on it when it died, Reluctant Role Model's last ability will include those as well. This may result in the target creature also dying. (2024-09-20)
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases. (2024-09-20)
- If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger. (2024-09-20)
- If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything. (2024-09-20)
- If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything. (2024-09-20)