Waltz of Rage (Duskmourn: House of Horror Promos #165s)

Waltz of Rage {3}{R}{R}

Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

The melody was all in her head, but she’d always preferred to dance alone.

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Waltz of Rage:
  • If the target creature is an illegal target when Waltz of Rage tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt, and the delayed triggered ability won't trigger whenever a creature you control dies this turn. (2024-09-20)
  • The creature is the source of the damage, not Waltz of Rage. (2024-09-20)
  • Use the power of the target creature as Waltz of Rage resolves to determine how much damage that creature deals to each other creature. (2024-09-20)
  • You pay all costs and follow all timing rules for cards played with the permission granted by Waltz of Rage's delayed triggered ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty. (2024-09-20)