Leyline of Resonance {2}{R}{R}
Enchantment
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Illustrated by Sergey Glushakov
- Standard
- Legal
- Alchemy
- Banned
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Leyline of Resonance:
- A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins. (2024-09-20)
- The copy created by Leyline of Resonance's last ability will have the same targets (all the same creature you control) as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal. (2024-09-20)
- If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones. (2024-09-20)
- If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X. (2024-09-20)
- You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. (2024-09-20)
- The copy made by Leyline of Resonance's last ability is created on the stack, so it's not "cast." (2024-09-20)