Living Terrain (Prophecy #117)

Living Terrain {2}{G}{G}

Enchantment — Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that’s still a land.

Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.

Illustrated by Andrew Goldhawk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Living Terrain:
  • This can be placed on any land, not just Forests. (2004-10-04)
  • It does give the land a color and creature type, which is unlike most other ways to animate a land. (2004-10-04)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)