Living Terrain {2}{G}{G}
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that’s still a land.
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
Illustrated by Andrew Goldhawk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Living Terrain:
- This can be placed on any land, not just Forests. (2004-10-04)
- It does give the land a color and creature type, which is unlike most other ways to animate a land. (2004-10-04)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)