Higure, il Vento Immobile {3}{U}{U}
Creatura Leggendaria — Ninja Umano
Ninjutsu {2}{U}{U} ({2}{U}{U}, Riprendi in mano una creatura attaccante non bloccata che controlli: Metti questa carta sul campo di battaglia dalla tua mano TAPpata e attaccante.)
Ogniqualvolta Higure, il Vento Immobile infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio per una carta Ninja, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio.
{2}: Una creatura Ninja bersaglio non può essere bloccata in questo turno.
3/4
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Higure, il Vento Immobile:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat. (2005-02-01)
- If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage. (2005-02-01)