Shackle Slinger (Outlaws of Thunder Junction #65)

Shackle Slinger {2}{U}

Creature — Human Soldier

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it’s tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Even when he missed the wrists, a pair of thundercuffs to the head got the job done.

3/2

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Shackle Slinger:
  • Spells that were cast before Shackle Slinger entered the battlefield count. If Shackle Slinger was the first spell you cast this turn, the next spell you cast this turn is your second spell. (2024-04-12)