High Noon (Outlaws of Thunder Junction #314)

Zwölf Uhr mittags {1}{W}

Verzauberung

Kein Spieler kann mehr als einen Zauberspruch pro Zug wirken.

{4}{R}, opfere Zwölf Uhr mittags: Es fügt einem Ziel deiner Wahl 5 Schadenspunkte zu.

Beide wussten, dass nur einer von ihnen davonkommen würde.

Illustrated by Eduardo Francisco

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zwölf Uhr mittags:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn. (2024-04-12)
  • If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield. (2024-04-12)