Annie Flash, the Veteran (Outlaws of Thunder Junction #291)

Annie Flash, la Veterana {3}{R}{G}{W}

Creatura Leggendaria — Farabutto Umano

Lampo

Quando Annie Flash, la Veterana entra nel campo di battaglia, se l'hai lanciata, rimetti sul campo di battaglia TAPpata una carta permanente bersaglio con valore di mana pari o inferiore a 3 dal tuo cimitero.

Ogniqualvolta Annie Flash viene TAPpata, esilia le prime due carte del tuo grimorio. Puoi giocare quelle carte in questo turno.

4/5

Illustrated by Justine Mara Andersen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Annie Flash, la Veterana:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it. (2024-04-12)
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. (2024-04-12)
  • If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value. (2024-04-12)
  • If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard. (2024-04-12)
  • You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)