探险老手电闪安妮 {3}{R}{G}{W}
传奇生物 — 人类/浪客
闪现
当探险老手电闪安妮进战场时,若它经你施放,则将目标法术力值等于或小于3的永久物牌从你坟墓场横置移回战场。
每当电闪安妮成为横置时,放逐你牌库顶的两张牌。本回合中,你可以使用这些牌。
4/5
Illustrated by Kieran Yanner
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 探险老手电闪安妮:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it. (2024-04-12)
- A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. (2024-04-12)
- If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value. (2024-04-12)
- If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard. (2024-04-12)
- You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)