Spinewoods Paladin (Outlaws of Thunder Junction #183)

Spinewoods Paladin {4}{G}

Creature — Human Knight

Trample

When Spinewoods Paladin enters the battlefield, you gain 3 life.

Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/4

Illustrated by Kai Carpenter

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
Oathbreaker
Penny