Rise of the Varmints (Outlaws of Thunder Junction #179)

Rise of the Varmints {3}{G}

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Illustrated by Ralph Horsley

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Oathbreaker
Penny