Ornery Tumblewagg (Outlaws of Thunder Junction #171)

Barrillamala irascible {2}{G}

Criatura — Montura yerbamala

Al comienzo del combate en tu turno, pon un contador +1/+1 sobre la criatura objetivo.

Siempre que la Barrillamala irascible ataque mientras está ensillada, duplica la cantidad de contadores +1/+1 sobre la criatura objetivo.

Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)

2/2

Illustrated by Izzy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Barrillamala irascible:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly. (2024-04-12)
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
  • Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
  • You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)