Hardbristle Bandit (Outlaws of Thunder Junction #168)

Bandit durépine {1}{G}

Créature — plante et gredin

{T} : Ajoutez un mana de la couleur de votre choix.

À chaque fois que vous commettez un crime, dégagez le Bandit durépine. Cette capacité ne se déclenche qu'une seule fois par tour. (Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime.)

Les visiteurs de la ville de Durépine trouvèrent que les habitants ne manquaient pas de piquants.

1/1

Illustrated by Francis Tneh

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bandit durépine:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Hardbristle Bandit’s last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered. (2024-04-12)
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard. (2024-04-12)
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime. (2024-04-12)
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger. (2024-04-12)
  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes. (2024-04-12)
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. (2024-04-12)