Full Steam Ahead (Outlaws of Thunder Junction #164)

Full Steam Ahead {3}{G}{G}

Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and “This creature can’t be blocked by more than one creature.”

The runaway train tore through the manicured streets of Prosperity, its new conductors reveling in the sheer destruction.

Illustrated by Inkognit

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Full Steam Ahead:
  • Full Steam Ahead affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain any of the listed abilities. (2024-04-12)
  • A creature with menace and “This creature can’t be blocked by more than one creature” can’t be blocked at all. (2024-04-12)