Oso arriero {2}{G}
Criatura — Montura oso
Siempre que el Oso arriero ataque mientras está ensillado, las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno.
Ensillar 1. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 1 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)
4/2
Illustrated by Adrián Rodríguez Pérez
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Oso arriero:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
- “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
- Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
- If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
- You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
- An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)