Take for a Ride (Outlaws of Thunder Junction #148)

Take for a Ride {2}{R}

Sorcery

Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

“Your horse deserves a braver rider!”

Illustrated by Artur Treffner

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny