Hellspur Posse Boss (Outlaws of Thunder Junction #128)

Chef de faction Enferéperon {2}{R}{R}

Créature — lézard et gredin

Les autres hors-la-loi que vous contrôlez ont la célérité. (Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.)

Quand le Chef de faction Enferéperon arrive sur le champ de bataille, créez deux jetons de créature 1/1 rouge Mercenaire avec « {T} : Une créature ciblée que vous contrôlez gagne +1/+0 jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel. »

2/4

Illustrated by Artur Nakhodkin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chef de faction Enferéperon:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking. (2024-04-12)
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw. (2024-04-12)
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw. (2024-04-12)
  • If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types. (2024-04-12)