弥偿天使 {5}{W}
生物 — 天使/战士
飞行,系命
当弥偿天使进战场时,将目标法术力值等于或小于4的永久物牌从你坟墓场移回战场。
返场{6}{W}{W}({6}{W}{W},从你的坟墓场放逐此牌:为每位对手各进行以下流程~派出一个衍生复制品,且其本回合若能攻击该对手,便须如此作。它们获得敏捷异能。在下一个结束步骤开始时,将它们牺牲。只能于法术时机起动。)
5/5
Illustrated by Denman Rooke
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 弥偿天使:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. (2024-04-12)
- If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value. (2024-04-12)
- If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard. (2024-04-12)
- Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost. (2024-04-12)
- Opponents who have left the game aren’t counted when determining how many tokens to create. (2024-04-12)
- The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied. (2024-04-12)
- Each token must attack the appropriate player if able. (2024-04-12)
- If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either. (2024-04-12)
- If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player. (2024-04-12)
- If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later. (2024-04-12)