Rumbleweed (Outlaws of Thunder Junction Commander #68)

Rumbleweed {10}{G}

Creature — Plant Elemental

This spell costs {1} less to cast for each land card in your graveyard.

Vigilance, reach, trample

When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.

It’s a one-ecosystem army.

8/8

Illustrated by Filip Burburan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rumbleweed:
  • Rumbleweed’s first ability doesn’t change its mana value, which is always 11. (2024-04-12)
  • Rumbleweed’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +3/+3 or gain trample. (2024-04-12)