Pyretic Charge (Outlaws of Thunder Junction Commander #65)

Charge pyrétique {4}{R}

Rituel

Défaussez-vous de votre main, puis piochez quatre cartes. Pour chaque carte défaussée de cette manière, les créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour.

Complot {3}{R}

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Charge pyrétique:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Pyretic Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 for each card discarded this way. (2024-04-12)
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.” (2024-04-12)
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand. (2024-04-12)
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty. (2024-04-12)
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell. (2024-04-12)
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)