夜明けに旅立つ {2}{W}
エンチャント
あなたが唱えるすべての伝説のクリーチャー・呪文は召集を持つ。
あなたの統率者1体が攻撃するたび、「{T}:あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受ける。起動はソーサリーとしてのみ行う。」を持つ赤の1/1の傭兵・クリーチャー・トークン1体を生成する。
Illustrated by Miguel Mercado
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 夜明けに旅立つ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn. (2024-04-12)
- When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value. (2024-04-12)
- If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke. (2024-04-12)
- If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks. (2024-04-12)
- If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice. (2024-04-12)