Path of Ancestry (Outlaws of Thunder Junction Commander #310)

祖先の道

土地

祖先の道はタップ状態で戦場に出る。

{T}:あなたの統率者の固有色1色のマナ1点を加える。そのマナが、あなたの統率者と共通のクリーチャー・タイプを持つクリーチャー・呪文を唱えるために支払われたとき、占術1を行う。(あなたのライブラリーの一番上にあるカード1枚を見る。そのカードを一番下に置いてもよい。)

Illustrated by Alayna Danner

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 祖先の道:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}. (2020-11-10)
  • If you don't have a commander, Path of Ancestry's ability produces no mana. (2020-11-10)
  • If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1. (2020-11-10)
  • If your commander has no creature types, it can't share a creature type with any spell that you cast. (2020-11-10)
  • If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two. (2020-11-10)
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1. (2023-07-28)
  • Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability. (2023-07-28)