Plasm Capture {G}{G}{U}{U}
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell’s mana value.
“Everything serves a purpose. Even you.”
—Vorel of the Hull Clade
Illustrated by Chase Stone
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Plasm Capture:
- If the countered spell had {X} in its mana cost, include the value chosen for that X when determining how much mana to produce. For example, if you counter a spell that costs {X}{R} with X equal to 5, you'll produce six mana. (2013-04-15)
- Your precombat main phase is the main phase that happens immediately after your draw step, not any other main phase. (2013-04-15)