Plasm Capture (Outlaws of Thunder Junction Commander #237)

Plasm Capture {G}{G}{U}{U}

Instant

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell’s mana value.

“Everything serves a purpose. Even you.”
—Vorel of the Hull Clade

Illustrated by Chase Stone

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Plasm Capture:
  • If the countered spell had {X} in its mana cost, include the value chosen for that X when determining how much mana to produce. For example, if you counter a spell that costs {X}{R} with X equal to 5, you'll produce six mana. (2013-04-15)
  • Your precombat main phase is the main phase that happens immediately after your draw step, not any other main phase. (2013-04-15)