Life Insurance (Outlaws of Thunder Junction Commander #233)

Assurance-vie {3}{W}{B}

Enchantement

Extorsion (À chaque fois que vous lancez un sort, vous pouvez payer {W/B}. Si vous faites ainsi, chaque adversaire perd 1 point de vie et vous gagnez autant de points de vie.)

À chaque fois qu'une créature non-jeton meurt, vous perdez 1 point de vie et vous créez un jeton Trésor.

Tout l'argent du monde ne vous achètera pas un pouls.

Illustrated by Brian Valeza

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Assurance-vie:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves. (2024-01-12)
  • The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life. (2024-01-12)
  • The extort ability doesn't target any player. (2024-01-12)
  • The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered. (2024-01-12)