起源のハイドラ {X}{G}{G}
クリーチャー — 植物・ハイドラ
あなたがこの呪文を唱えたとき、あなたのライブラリーの一番上にあるカードX枚を公開する。その中から、マナ総量がX以下であり土地でないパーマネント・カード1枚を戦場に出してもよい。その後、残りをあなたのライブラリーに加えて切り直す。
起源のハイドラは、+1/+1カウンターX個が置かれた状態で戦場に出る。
0/0
Illustrated by Donato Giancola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for 起源のハイドラ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra. (2017-11-17)
- If you have fewer than X cards in your library, you reveal all of them. (2017-11-17)
- If a card in a player's library has {X} in its mana cost, X is considered to be 0. (2017-11-17)
- A nonland permanent card is an artifact, creature, enchantment, or planeswalker card. (2017-11-17)
- If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green. (2017-11-17)
- If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled. (2017-11-17)