Captivating Crew (Outlaws of Thunder Junction Commander #159)

Captivating Crew {3}{R}

Creature — Human Pirate

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

“We sail. We plunder. Then we dance.”

4/3

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Captivating Crew:
  • You can target and gain control of an untapped creature this way. (2017-09-29)