Pteramander (Outlaws of Thunder Junction Commander #109)

Pteramandra {U}

Criatura — Draco salamandra

Vuela.

{7}{U}: Adaptar 4. Cuesta {1} menos activar esta habilidad por cada carta de instantáneo y de conjuro en tu cementerio. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon cuatro contadores +1/+1 sobre ella.)

1/1

Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pteramandra:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Pteramander's activated ability can't reduce itself to less than {U} to activate. (2019-01-25)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2019-01-25)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)