Elemental Bond (Magic Origins #174)

Elemental Bond {2}{G}

Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

“I want to help Zendikar. Show me the way.”
—Nissa Revane

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Elemental Bond:
  • The creature must have power 3 or greater as it enters the battlefield, or Elemental Bond’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 2 or less enter the battlefield and try to raise its power with a spell, an activated ability, or a triggered ability. (2015-06-22)