Conduit des mondes {2}{G}{G}
Artefact
Vous pouvez jouer des terrains depuis votre cimetière.
{T} : Choisissez une carte de permanent non-terrain ciblée dans votre cimetière. Si vous n'avez pas lancé de sort ce tour-ci, vous pouvez lancer cette carte. Si vous faites ainsi, vous ne pouvez pas lancer de sorts supplémentaires ce tour-ci. N'activez que lorsque vous pourriez lancer un rituel.
Illustrated by Jokubas Uogintas
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Conduit des mondes:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty. (2023-02-04)
- The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to. (2023-02-04)
- The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it. (2023-02-04)