Hexagold-Hellebarde {1}{R}
Artefakt — Ausrüstung
Für Mirrodin (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 2/2 roten Rebell-Kreaturenspielstein und lege sie dann an ihn an.)
Solange es dein Zug ist, hat die ausgerüstete Kreatur Erstschlag und verursacht Trampelschaden.
Ausrüsten {2}{R}
Illustrated by Heonhwa Choe
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Hexagold-Hellebarde:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield. (2023-02-04)
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control. (2023-02-04)
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them. (2023-02-04)