The Eternal Wanderer (Phyrexia: All Will Be One #11)

Die Ewige Wanderin {4}{W}{W}

Legendärer Planeswalker

Die Ewige Wanderin kann in jedem Kampf von höchstens einer Kreatur angegriffen werden.

+1: Schicke bis zu ein Artefakt oder eine Kreatur deiner Wahl ins Exil. Bringe es bzw. sie zu Beginn des nächsten Endsegments ihres Besitzers unter seiner Kontrolle ins Spiel zurück.

0: Erzeuge einen 2/2 weißen Samurai-Kreaturenspielstein mit Doppelschlag.

−4: Bestimme für jeden Spieler eine Kreatur, die er kontrolliert. Jeder Spieler opfert alle Kreaturen, die er kontrolliert und die nicht auf diese Weise bestimmt wurden.

Loyalty: 5

Illustrated by Alix Branwyn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Die Ewige Wanderin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The Eternal Wanderer does not have a planeswalker type. (2023-02-04)
  • For the first loyalty ability, the exiled card will return to the battlefield at the beginning of that player's next end step even if The Eternal Wanderer is no longer on the battlefield at that time. (2023-02-04)
  • If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn. (2023-02-04)
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. (2023-02-04)
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. (2023-02-04)
  • For the last loyalty ability, none of the chosen creatures are targets of the ability. You may choose creatures with hexproof, for example, and choosing a creature with ward will not cause the ward ability to trigger. (2023-02-04)