Rats de sanie {1}{B}{B}
Créature : phyrexian et rat
Infection (Cette créature inflige des blessures aux créatures sous la forme de marqueurs -1/-1 et aux joueurs sous la forme de marqueurs « poison ».)
Quand les Rats de sanie arrivent sur le champ de bataille, chaque joueur gagne un marqueur « poison ».
2/1
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rats de sanie:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A player who has ten or more poison counters loses the game. This is a state-based action. (2011-01-01)
- Infect's effect applies to any damage, not just combat damage. (2011-01-01)
- The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends. (2011-01-01)
- Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate. (2011-01-01)
- If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters. (2011-01-01)
- Damage from a source with infect affects planeswalkers normally. (2011-01-01)
- If Ichor Rats's last ability causes each player to have ten poison counters, the game is a draw. (2011-01-01)